![]() ![]() The other 40% required constant attention. I could run a render without supervision about 60% of the time. My overall experience with Renderman was positive, but much like u/Sorry-Poem7786, I definitely had my fair share of pipeline-clogging crashes when working with complex scene files. If you're reading this in 2023 or later, check and see where Renderman is at before making your choice. It's not there yet because their XPU system does not support AOV's, but it's getting there. With Renderman implementing their new XPU rendering, it's safe to say that Renderman will be the fastest and most robust engine on the market in the next few years. However, as of last year, that's changing quickly. ![]() At the time I posted this, the biggest draw of Redshift was the sheer speed advantage it had over regular Renderman (where Redshift was over 600% faster than Renderman when working with high poly density + SSS for my personal project files). With OSL support, you can create custom NPR shaders or pick from Redshift's library of PBR presets. Redshift is a robust engine that offers a simple but flexible surfacing system. I chose Redshift for my project.įor those of you coming to read this post and it's comments long after I've posted it, here is my experience. I will take a slower render that has quality but wont be crashing at every turn. ![]() I use redshift because everyone else is using it but I am looking for another solution where crashing and previews are not going to interuppt the workflow. My point is to whomever reads this is that Redshift may be fast but unless your scene is light and easy be ready for accepting random crashes as the normal workflow.and save a lot. its too much.I have 2x 3090s so its not a matter of memory! but because trying to view this switching scenes in the same file with the IPR. with CPU renderer this would be a no brainer and I would set up the TAKE system to turn on and off the layers to accomplish this. I had to separate every scene in its own file. welll Redshift absolutely did not like that. so normailly I would have 3 identical setup and turn on and off the different setups of geo and sun and sky. one example is I wanted to have the same scene with different color ways. over a long project thats a freakin headache. It may have a super fast IPR but if you have to restart a bunch of times and reload your scenes and them make up for the work you lost in the last 10 minutes and do it a several times a day. not that the quality obviously wouldnt be the same but they have a solid CPU platform. This I would compare to Arnold and Renderman. I kind of missed the ease of use of Standard Renderer in C4d. I finally got to use Redshift on a big project where i had over 30 shots to render. 2 years later I am wondering what you picked. ![]()
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